I am able to whip up a Bronze Age to end game setup capable of producing massive surplus coins and supplies without the use of any premium buildings. If you are good enough at the game, blowing supplies out the roof won't be a problem after researching new roads (the only 'useless' road in the game is Sett Paved, because you unlock Promenades very shortly afterwards along with Tarmacs).
They are sort of like cultural buildings, except they connect everything in the town. As Amy said and mentioned from the rules, rotating buildings would eliminate the challenge of the game and render any planning useless and futile.Īs for the roads, I stand by my belief that they are necessary, and they have a good enough balanced cost.